Feedback and Final Debugging touches
Overview:
Quest for dominion is coming to an end. As we are approaching are soon to be final blog let's get going...
Problem 1:
This week they're really isn't any problems. It's more like debugging and constant improvements as much as I can in the limited amount of time that we have so I. Decided this week to tackle something that was quite simple and easy to do. While also cleaning up some code to free up some memory from our game.
Solution 1:
So for a quick little improvement I added this week. I just added audio for Rodrick & Oats, which are the horse and rider. To be specific death audio, so now when they die, you're hear a horse neigh followed by a collapse to the floor. Next was the code cleanup; I basically started removing uncommented code that was not being used and also removed some blueprint stuff that was taking up memory and not being used as well. In the end of the day. It's not drastic changes, but these are changes to help the game improve. They might be small but the greatest things come in smallest packages. See you guys next week for my final blog post thank you guys.
Get Quest for Dominion
Quest for Dominion
Status | Prototype |
Authors | Quest for Dominion, rdionian, RaGinCagin, Jkeith, acefizz, PhantomIsobel |
Genre | Adventure |
More posts
- Button SoundsMar 01, 2024
- Bug Battles: Last ShowdownFeb 29, 2024
- Tutorial TrialsFeb 23, 2024
- Tab Menu BugFeb 23, 2024
- Tutorial TriggerFeb 17, 2024
- Tutorials and Bug FixesFeb 17, 2024
- Teaching the User CombatFeb 16, 2024
- Coming to an EndFeb 10, 2024
- Nothing Much 2.0Feb 10, 2024
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