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Devlog
Button Sounds
March 01, 2024
by
PhantomIsobel
Author: Isobel Hammonds Posted on 2/29/2024 Overview of Work: - Editing button hover and click sounds - Boss Icon - Tweaks to Debuff indicator size (looked slightly squished before resize) Problems I...
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Bug Battles: Last Showdown
February 29, 2024
by
acefizz
[2-29-2024] Stacy Felde The auditory landscape received a boost with the integration of music and UI sounds, complemented by an update to the dungeon level music for a more immersive backdrop. Additio...
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Feedback and Final Debugging touches
February 24, 2024
by
RaGinCagin
Overview: Quest for dominion is coming to an end. As we are approaching are soon to be final blog let's get going... Problem 1: This week they're really isn't any problems. It's more like debugging an...
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Tutorial Trials
February 23, 2024
by
acefizz
[2-23/2024] Stacy Felde Firstly, bugs related to multiple tutorial prompts have been tackled, ensuring a smooth progression when more than one tutorial is in play. The game map underwent meticulous ed...
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Tab Menu Bug
February 23, 2024
by
PhantomIsobel
Author: Isobel Hammonds Posted on 2/23/2024 Overview of Work: - Editing buttons to make them into gems - Rearranging the layout of a few buttons/screens because of button change - Changing the font of...
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Tutorial Trigger
February 17, 2024
by
PhantomIsobel
Author: Isobel Hammonds Posted on 2/16/2024 Overview of Work: - Orc Mage and Orc Swordsman Icons - UI Font Changed | Fonts with all UI changed from old font to new font (Examples of UI changes) - Fixi...
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Tutorials and Bug Fixes
February 17, 2024
by
acefizz
1
[Stacy Felde] 2-16-2024 Tutorials have been integrated into the combat level, offering a smoother learning curve. Alongside this, several pesky bugs have been squashed to ensure a glitch-free adventur...
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Teaching the User Combat
February 16, 2024
by
RaGinCagin
Overview: Hey, everybody we are, 2 more weeks away from our deadline. I could bore you and tell you all I am doing is debugging... which is what I am mainly doing but I did one thing to which you will...
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Coming to an End
February 10, 2024
by
RaGinCagin
Overview: Welcome everybody to another fun blog post. Lets get started: Problem 1: So this week's problem was kind of interesting. The issue was now that we're coming to the end of this lovely project...
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Nothing Much 2.0
February 10, 2024
by
PhantomIsobel
Author: Isobel Hammonds Posted on 2/9/2024 Overview of Work: - Debuff Icon - Fixing music file levels and setting soundclass - Tutorial panel backs (Very simple looking) - Game Icon Problems I Ran Int...
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Unlocking Progress: From Stats to Tutorials
February 10, 2024
by
acefizz
[2-9-2024] Stacy Felde In the latest strides of development, my collaboration with AJ has proven fruitful, ensuring the correct transfer of stats and resolving lingering issues. To enhance the player...
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Conversion
February 02, 2024
by
PhantomIsobel
Author: Isobel Hammonds Posted on 2/1/2024 Overview of Work: - Combat level lighting along with a teammate - Win screen - Lose screen - Fellow teammate Icon for credits - More converting blueprints Pr...
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Nothing much
January 27, 2024
by
PhantomIsobel
Author: Isobel Hammonds Posted on 1/26/2024 Overview of Work: - Convert portions of UI options blueprint (Example of the code (.h file)) Problems I Ran Into: - None I honestly didn't run into any prob...
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Finally Done with Stats and A NEW ATTACK PATTERN
January 27, 2024
by
RaGinCagin
Overview: Welcome everybody to another weeks blog post let's get started. Problem 1: So I had one final problem with stats. And men wasn't an easy fix yet. Also a pain to find because it was such a sm...
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Volume Finally Fixed | Small Music Issue
January 20, 2024
by
PhantomIsobel
Author: Isobel Hammonds Posted on 1/19/2024 Overview of Work: - Combat UI Updates (Visual): New Swordsmen Icon - Volume Values being carried over (FINALLY) Blueprints (some of the functions) Problems...
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Stats Easy Right?
January 20, 2024
by
RaGinCagin
Overview: Hey, everybody, I'm welcome back to another blog post here about Quest for Dominion let's get down to the meat and potatoes of it today. Problem 1: So this week's problem is basically a carr...
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Coding Gems: Crafting Doors, Shaping Choices, and Collaborative Challenges
January 20, 2024
by
acefizz
[1/18/2024] Stacy Felde In my recent coding adventures, the primary focus has been on enhancing game mechanics and overcoming collaborative challenges. A significant achievement was the successful imp...
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UI Progress
January 13, 2024
by
PhantomIsobel
Author: Isobel Hammonds Posted on 1/12/2024 Overview of Work: - Combat UI Updates (Visual): New Acher and Cavalry icons for combat turns - Converting some UI blueprints to code (Example) Code (.h file...
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Converting Blueprints
January 13, 2024
by
acefizz
[1/12/2024] Stacy Felde In the initial coding phase, I laid the groundwork for the GameInstance and PlayerCharacter, establishing the foundation for subsequent development. A significant achievement w...
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Options Sliders Values not Carrying Over( aka Volume 3.0)| Icon Swapping
December 15, 2023
by
PhantomIsobel
Author: Isobel Hammonds Posted on 12/14/2023 Overview of Work: - Combat UI Updates (Visual): New TEMP icon (archer) for testing purposes - Combat UI Updates (Functionality): Work on a different way of...
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Crashing
December 15, 2023
by
RaGinCagin
#Debugging
Overview Hello, everybody and welcome to another week's blog post. This week I had an interesting problem which took the entire team by surprise. But nevertheless you gotta overcome them to get to mov...
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Combat Controls Panel Creation
December 09, 2023
by
PhantomIsobel
Author: Isobel Hammonds Posted on 12/8/2023 Overview of Work: - Combat UI Updates: New icons switcher backing and moved the End Turn button closer to the player icon. - Combat Controls UI: Moved comba...
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Spawning debris and starting turn based system
December 08, 2023
by
Jkeith
Joshua Keith The Issues: The problems I was tasked with completing this week were spawning debris tiles and starting to work on getting a functional turn-based system. Why was generating debris a prob...
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Where do we place the rules?
December 08, 2023
by
RaGinCagin
#Turn-Based Controls
Overview Hello, everybody and welcome to another week's blog post. This week I had an interesting problem which I didn't see coming. But nevertheless you gotta overcome them to get to move forward. Bu...
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Volume 2.0
December 01, 2023
by
PhantomIsobel
Author: Isobel Hammonds Posted on 12/1/2023 Overview of Work: - Combat UI Updates: Updates to the Combat UI, such as an altered enemy icon, health bar, icon switcher backing, and visibility toggling f...
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Code Chronicles: Team UI
December 01, 2023
by
acefizz
This week has been dedicated to significant strides in our project. Early on, I successfully implemented the inventory system, setting the stage for the item base. The goal was a smooth integration in...
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Grid Movement and Launching the Game Instance
December 01, 2023
by
RaGinCagin
Overview: Hello, everybody and welcome to another week's blog post. This week I tackled the few things starting with the movement for a player on the grid which was easy yet painfully memorable. Then...
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Movement and attack indicators
November 30, 2023
by
Jkeith
Problem with indicators Joshua Keith 11/30/23 The issue I came across this week. If you have been following the posts, you will notice a big visual lift to the tiles. The tile change was due to an iss...
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Toggling Teammate Stat Menu
November 25, 2023
by
PhantomIsobel
Author: Isobel Hammonds Posted on 11/24/2023 Overview of Work: - Combat UI: Showing he player the current attackers turn in the upper left corner - Teammate UI: Allow the player to see their own and a...
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TabMenu Triumphs
November 24, 2023
by
acefizz
Author: Stacy Felde Date: 11-24-2023 This week's focus in our game development effort centered on crucial tasks. Notably, I achieved success in enabling the menu to deactivate seamlessly using the tab...
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Turn Base Manager
November 24, 2023
by
RaGinCagin
Hey everybody welcome to another weekly blog! Overview This week I decided to tackle turn controls. Or better said "How can I end my players turned and start my enemies turn?" Let's get started. Probl...
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Camera Rotation
November 17, 2023
by
Quest for Dominion
Author: Robert Dionian Posted on 11/17/2023 Overview: I am working on implementing some more controls to the camera. Currently we only have a top down view, which can make it hard to see everything in...
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Generalist Journey
November 16, 2023
by
acefizz
Level Design Focus: The week began with a focus on level assets. I meticulously improved functionality for doors and chests, addressing player orientation and camera issues for a smoother virtual expe...
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Debugging Hexagonal Grid and Time Management
November 16, 2023
by
RaGinCagin
#Debug, #Management, #Grid
Author: Armando J. Cardoso Posted on 11/16/2023 Hello all name's AJ lets jump into this weeks blog. Overview: So this week I had 2 new issues occur and of course 1 of them was the simplest of fixes an...
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Volume Adjustment and Pause Menu
November 16, 2023
by
PhantomIsobel
Author: Isobel Hammonds Posted on 11/16/2023 Overview of Work: - UI Menus: User interfaces the player will use while playing our game. This includes; Main menu, Pause menu, and Options menu. - Volume...
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Pathfinding
November 16, 2023
by
Jkeith
#Pathfinding
Author: Josh Keith Posted on 11-15-2023 Issue: Pathfinding The pathfinding was not updating or generating a path to the node correctly. When moving the mouse over other tiles, the pathfinding would br...
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Level Loading
November 11, 2023
by
rdionian
Problems triggering level loading when it should not be Author: Robert Dionian Posted on 11/10/2023 The Problem: The initial transition from the overworld map to the combat map works as intended. The...
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Grid Connections and Managing
November 10, 2023
by
RaGinCagin
Author: Armando J. Cardoso Posted on 11/10/2023 Hey everybody my name's AJ and thanks for coming back for another blog post. Problem 1: So this week finished our system build which had us worried but...
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Textures
November 10, 2023
by
Quest for Dominion
Author: Isobel Hammonds Posted on 11/10/2023 Introduction: Hello y'all! I'm Isobel, part of the Gouda Games dev team. I, as a member, have focused on the Level Design, UI Design/Functionality, and But...
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Components
November 10, 2023
by
Quest for Dominion
Author: Stacy Felde Date: 11/10/2023 Introduction: Hey devs and gamers! This week, our game dev team hit some exciting milestones. I focused on key components – from weapon stats to player controlle...
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Grid Making
November 03, 2023
by
Quest for Dominion
Hello everyone my name is Armando J. Cardoso, but please call me AJ, I have taken up the challenge to make the grid for combat levels. So I will be giving a break down as to where I am at and how I go...
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