Camera Rotation


Author: Robert Dionian

Posted on 11/17/2023

Overview: I am working on implementing some more controls to the camera. Currently we only have a top down view, which can make it hard to see everything in our game. I am working on adding the ability to rotate, and zoom in and out with the camera.

Problems Encountered: Some problems I have encountered was I did not know that you needed to enable the input in blueprint for an actor that is not the possessed pawn, therefore the camera controls were not working, which I solved with the enable input node. A bigger problem I am having is when you rotate the camera it throws off the player controls. I have not solved this yet and am still researching. I believe I need to reorient the controls based off the direction of the camera.

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