Volume 2.0


Author: Isobel Hammonds

Posted on 12/1/2023

Overview of Work:
- Combat UI Updates: Updates to the Combat UI, such as an altered enemy icon, health bar, icon switcher backing, and visibility toggling for turns.

- Ally Texture Creation: Created custom textures for the allies so they are differentiated from the main player character.


- Music and Sound class creations: Added sound classes and mixes to help with the options menu volume adjusters.

- Tab Menu UI Update: Updated the feel of the Tab UI (Pause tab, Inventory tab, Stats tab.)





Problems I Ran Into:

- Audio Volume Adjustment (2.0)
(Image of blueprint after the fixes)

  - Problem: The return of the blasted volume adjusting. The volume would not level properly when not attached to the master volume class withing the functions made in the blueprint. This causes the player's experience to be hindered, as they can't change the volume to their desired amount. 

    - Solution: After much research I found that I needed to set a certain setting on the actuals sounds and music themselves so that their volume can be changed in the options menu. After that I was able to properly connect all the sound cues, sound classes, and sound mixes so that everything works as it should through the options menu.

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