Options Sliders Values not Carrying Over( aka Volume 3.0)| Icon Swapping
Author: Isobel Hammonds
Posted on 12/14/2023
Overview of Work:
- Combat UI Updates (Visual): New TEMP icon (archer) for testing purposes
- Combat UI Updates (Functionality): Work on a different way of icon switching alongside teammates Stacy and Armando
- Health Component Connection: Connecting the health components of the player to their respective health bar
- Options menu (Functionality): Get the options menu operational with the new way of adjusting volume for both music and sfx. This is set up in the same way as the options in the tab menu.
(Example of the Music Slider functionality)
- Options menu (Visual): New look for the menu options
Problems I Ran Into:
- Tab menu options sliders not being updated to the level the sliders are in the menu options
- Problem: When you would adjust the volume in the main menu and start the game, the sliders for volume in the tab menu would not have the same values as the ones in the main menu. This can confuse the player and make them think they either didn't properly slider their volume. On the other hand, they can also be puzzled when they click on the volume slider again in its current state and it be a different level than the originally wanted.
- Solution: UNSOLVED
I actually haven't found the solution to this problem yet. But I plan on doing more research and testing to ensure that it works properly. As a game developer, sometimes it can take time to find the right way to solve a problem, and that's okay. It means there is still more out there to learn.
Get Quest for Dominion
Quest for Dominion
Status | Prototype |
Authors | Quest for Dominion, rdionian, RaGinCagin, Jkeith, acefizz, PhantomIsobel |
Genre | Adventure |
More posts
- Button SoundsMar 01, 2024
- Bug Battles: Last ShowdownFeb 29, 2024
- Feedback and Final Debugging touchesFeb 24, 2024
- Tutorial TrialsFeb 23, 2024
- Tab Menu BugFeb 23, 2024
- Tutorial TriggerFeb 17, 2024
- Tutorials and Bug FixesFeb 17, 2024
- Teaching the User CombatFeb 16, 2024
- Coming to an EndFeb 10, 2024
- Nothing Much 2.0Feb 10, 2024
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